Character Improvement in The Wheel of Time
Characters naturally improve over time, learning new skills, working through disadvantages, and
acquiring new abilities and advantages. The GM will award Experience Points to characters as they use their
skills, meet goals, and adventure in the world of the Wheel of Time. These Points can be spent in a variety of ways:
- Points can be spent to raise skill ranks. Each rank costs an equivalent number of Experience Points,
and each rank must be purchased individually. For example, raising a skill from rank 0 to rank 3 costs (1+2+3) 6 points.
If the skill has a cost multiplier, this is applied for every rank.
- They can be spent to raise Attributes. Each die type costs 3 times its highest value; each must be taken individually.
So, raising an Attribute from a d4 to a d6 costs (6 x 3) 18 points.
Experience cannot be spent to raise Attributes above d12.
- These points can be spent to raise Traits. Each Trait Point costs 5 Experience Points. So, for example,
raising a Trait from 20 to 24 costs (4 x 5) 20 points. Traits can be raised to a maximum of 6 points over
their unraised value. For example, if a character's Strength and Endurance are each d8, their base Body
is a 16. Experience Points can only be used to raise this to a 22. Please note that increases due
to Advantages do not count against this total.
- Experience can also be spent to purchase new Advantages or buy off Disadvantages. It costs 2 times
the listed price to purchase an Advantage or buy off a Disadvantage. However, new Disadvantages can be taken,
or Advantages dropped, to provide extra points. These points function just as in character creation.
Please remember that there should be a good reason for changing a character's Advantages or Disadvantages;
the GM can disallow any adjustments in these if the change does not fit a story reason.
- Finally, these points can be spent to gain new Weaves for Power-using characters. The character must
still roll to learn the weave, and the cost is 2 points per Thread.
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