Skills in The Wheel of Time

General Notes
Artisan and Craftsmen Skills
Civic and Common Skills
Lore and Knowledge Skills
Martial and Weapon Skills
Power Skills

Skills in The Wheel of Time are ranked with a value from 1 to 5. Each rank gives the player an extra die to roll when making a skill test. As even an unskilled character can roll 1 die, this gives skilled characters 2 to 6 dice to roll. Initially, each character receives 20 points, plus one open-ended Intelligence roll. In addition, any points left of the character's original 60, as well as points gained by taking disadvantages, can be used to purchase skills. Each rank costs that number of points. For example, a rank 3 skill costs 3 points. Certain skills have a number in parentheses after the name; this is a multiplier for the cost of each rank. Characters cannot begin with any skill higher than rank 3.

There are several different types of skills. They are grouped in categories for convenience. It is also possible to use a skill with another attribute than is suggested; for example, a warrior might be able to use his sword skill with Perception rather than Deftness if he were trying to gauge an opponent's skill.

Many skills have specialties listed under them. In this case, the specialty is treated as a separate skill, except that the specialty can never be higher ranked than the base skill. So, if a character wants to raise their rank in Ajah Lore (a specialty of Aes Sedai Lore) to rank 4, their Aes Sedai Lore skill must be rank 4 or 5. It is also possible to take a concentration in a skill. In this case, the character has more knowledge in, say, Red Ajah Lore, but less in the other Ajahs. The primary difference this brings is in the knowledge the GM allows access to.

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Artisan and Craftsmen Skills

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Civic and Common Skills

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Lore and Knowledge Skills

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Martial and Weapon Skills

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Power Skills
Note: these skills require a Power-User Advantage.

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Character Creation

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