Spirit and Faerie Magic

Spirit Sensitive and More
The foundation of spiritual magic lies in the Spirit Sensitive advantage. Nearly all of this magic requires this advantage. Those who have it can use and learn the Spirit Sense skill, but this is only the beginning of what may be realized in the realm of Spirit. Spirit Manifestation is a companion skill to Spirit Sense, but it has the additional restriction of Source, so it cannot be used untrained. Once these two skills are learned, the character may then begin to learn one of the focused skills, such as Faerie Magic, Illusion, or Spirit Walking.

Spirit Sense
A Spirit Sensitive character has a connection to the spiritual realm around him. Because this trancends physical laws, it may be used to gain information beyond the ability of the physical senses. Initially, this consists of attempting to feel major disruptions in the spiritual realm, such as that caused by the anti-cosmos or by powerful spirit beings such as demons. As the character increases his rank, he becomes able to recognize particular spirits, and his range and sensitivity improve. In addition, the character becomes able to gain a general idea of strong intent in another person. Naturally, a highly spiritual character, and especially anyone who is using spiritual magic, can be detected through this and similar abilities.

Spirit Manifestation
Spirit Manifestation is the ability to make your will real, to at least some degree. This is not easy to do, as it requires altering the physical world without obeying the laws of the Physical. In fact, in many cases it is easier to simply use hands and tools. But many powers depend upon or are enhanced by this skill, so it is valuable to all whom can learn it.

Faerie Magic
Obviously only faeries (including elves) may possess this skill. It is not the only magic they may learn, but it is unique to them. By its very nature, this magic depends greatly upon the wielder, so effects may vary, particuarly between races. The powers given are those common among elves. The sindavalë have most fully developed this magic and its associated lore.

Faerie Glamour
Faerie glamour is another type of magic exclusively known by the fae. Whereas Faerie Magic consists of somewhat flashy, short term and personal expressions of Spiritual power, Glamour involves longer term and farther reaching adjustments to an area based upon the will of a community or race. It is not possible for a Faerie Mage to work Glamour that goes against the will, conscious or unconscious, of the faeries in the region. What faerie mages attempt to do is to harness that will and turn it to constructive purposes; it does not express itself without aid.

Illusion
Unlike other forms of Spirit Magic, the elves are not the most learned in the arts of Illusion; it is said that they taught the beginnings of it to mortal men, but that those men, the Rheen people, developed it, using their other knowlege to reach greater heights with it. It is also said that the elves knew of some of these heights; knew them, and feared them as a precipice in the dark. It is said that along the path of Illusion is a route through Shadow. It should be pointed out that gnomes are very skilled with illusion, although they too avoid certain types of lore associated with it.

Roughly speaking, illusion magic deals with creating forms that do not an a real, independant existence. Because of this, illusions cannot be held in the mind of the world; they never possess more than the semblance of life. All of them are created from the thoughts of the illusionist, so they are limited by his memory and imagination, both in scope and quality. Within these limitations, however, there are several different types of illusion. Illusions, as referred to specifically in these rules, are images--they have a real existence, and anything that uses the sense they are created for can perceive them. These may also be called Images or Visions. Phantasms exist only in the mind. The mage causes his targets to think that they see or hear whatever he wishes. Shadows actually gain some force and "reality" through the infusion of shadow energies--that is, the tension between the cosmos and the anti-cosmos. This still does not create anything; it can merely provide some real effects from the illusion.

Images have several characteristics that separate them from Phantasms and Shadows. First, an Image does not vanish regardless of if the viewer knows it is false. It has a real - albeit temporary - existence. Second, the Image only reacts or changes as determined by its creator, and it is easy to reach the boundaries of a Vision. Third, an Image cannot actually harm anyone, or otherwie provide any real force. For example, an illusionary pit can be created, but if you step on it you will not fall. Likewise, an illusionary light can be created, but it does not actually illuminate anything. Images are resisted by finding flaws in them, or otherwise exposing their falsehood. At this point, characters can simply ignore them.

Phantasms, on the other hand, exist entirely in the minds of the illusionist's targets. Because of this, they can be resisted and therefore cease to exist for that person, and they can cause mental harm, even to the point of the person falling unconcious or injuring themselves. They still do not provide any reality; that is, a phantasmal floor over a pit does not allow the target to walk across it; instead he will fall into the pit and be very confused. This can cause the target to draw incorrect conclusions, such as thinking the floor was trapped rather than that there was an illusion. Phantasms are also partially created from their target's mind. This can be a weakness, as two people discussing a phantasm may find that the details differ. At the same time, it can relieve some of the burden on the illusionist, as the target will fill in details according to his experience. Also, some of these powers allow the illusionist to directly tap his victim's mind for the source of the phantasm. Phantasms are a type of mental assault, and are defended against as such.

Finally, Shadow Magic allows the creation of illusions that can have some substance to them. For example, an illusionist could create a fire that would actually hurt to touch. However, this does not allow creation of any elemental force. In the example above, the fire would not actually burn, and could not be used to ignite anything. It would be painful, and might cause real damage to the hand, but not in the same way a fire would. All Shadow Illusions require that the illusionist also possess the Shadow Lore skill. Shadow Illusions can be defended against primarily through damage avoidance methods, or by resistance to Shadow Magic.

Illusionist Abilities

Skills Table of Contents Magic