Rhean Combat Skills

Combat Skills
Combat skills specifically include Melee, Missle, Defense, and some other skills; in particular, certain Athletic, Self, and other skills may be listed both here and on the main skills page for convenience and for their likelihood of being used in both combat and non-combat situations.

On Parry Skills
Weapon parry skills are a special case. All weapons have an associated parry skill, which is purchased separately from the attack skill. In all cases, the ability to learn a weapon skill (such as from a path) applies to either the attack or the parry skill. Parry skills, like other unrestricted skills, may be used untrained; in addition, if a character possesses the appropriate attack skill, but not the parry skill, the GM may consider giving a bonus to those unskilled rolls (and vice versa). Finally, a character raising both skills receives a discount on the cost of the lower skill: its Cost is reduced by one (minimum 1).

Archery class: Missle restrictions: none cost: 2 rank: Dexterity (rank + 1) or higher attribute: Dexterity
tricks: Rapid Shot (fire twice in one attack action at -4 to both); Stand and Fire (give up all actions to fire three times); Trick Shooting

Armor, Heavy class: Defense restrictions: Armor, Medium cost: 1 rank: class attribute: various physical

Armor, Light class: Defense restrictions: none cost: 1 rank: class attribute: various physical

Armor, Medium class: Defense restrictions: Armor, Light cost: 1 rank: class attribute: various physical

Axe, Battle class: Melee restrictions: none cost: 2 rank: class attribute: Strength

Axe, Battle: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Strength

Axe, Great class: Melee restrictions: none cost: 2 rank: class attribute: Strength

Axe, Great: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Strength

Axe, Hand class: Melee restrictions: none cost: 2 rank: class attribute: Dexterity

Axe, Hand: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Dexterity

Blades, Heavy class: Melee restrictions: none cost: 2 rank: class attribute: Strength
note: this includes broad swords and other one handed, primarily slashing weapons

Blades, Heavy: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Strength

Blades, Light class: Melee restrictions: none cost: 2 rank: class attribute: Dexterity
note: this includes rapiers and other light, primarily thrusting swords

Blades, Light: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Dexterity

Blades, Medium class: Melee restrictions: none cost: 2 rank: class attribute: Agility

Blades, Medium: Parry class: Defense restrictions:none cost: 2 rank: class attribute: Agility

Blades, Small class: Melee restrictions: none cost: 2 rank: class attribute: Dexterity
note: this includes knives, daggers, short swords, etc.

Blades, Small: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Dexterity
note: this includes knives, daggers, short swords, etc.

Blades, Two-Handed class: Melee restrictions: none cost: 2 rank: class attribute: Strength

Blades, Two-Handed: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Strength

Brawling class: Athletic restrictions: none cost: 1 rank: class attribute: Agility
note: this is the skill of wild fighting, either unarmed or with whatever is at hand. It is, in other words, bar-room brawling.

Club, One-Handed class: Melee restrictions: none cost: 2 rank: class attribute: Agility
note: includes most blunt or spiked weapons, such as clubs, hammers, maces.

Club, One-Handed: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Agility
note: includes most blunt or spiked weapons, such as clubs, hammers, maces.

Club, Two-Handed class: Melee restrictions: none cost: 2 rank: class attribute: Strength
note: includes large blunt or spiked weapons, such as mauls, great hammers, and morningstars.

Club, Two-Handed: Parry class: Melee restrictions: none cost: 2 rank: class attribute: Strength
note: includes large blunt or spiked weapons, such as mauls, great hammers, and morningstars.

Combat Reflexes class: Defense restrictions: none cost: 2 rank: a challenging combat attribute: Perception/ Agility

Evade class: Defense restrictions: none cost: 1 rank: Agility (rank +1) or higher attribute: Agility

Fisticuffs class: Melee restrictions: none cost: 2 rank: class attribute: Agility
note: this is boxing, pugilism, the "sweet science" - Rhean version.

Javelin class: Melee restrictions: none cost: 2 rank: class attribute: Dexterity
note: this is for shorter, lighter, spear-like weapons.

Javelin: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Dexterity
note: this is for shorter, lighter, spear-like weapons.

Lancing class: Melee restrictions: Riding cost: 2 rank: class attribute: Agility
note: this is using a lance while mounted. Using a lance otherwise involves the Spear skill. Use whichever level is lower, Lancing or Riding.

Shield class: Defense restrictions: none cost: 2 rank: none attribute: Agility

Spear class: Melee restrictions: none cost: 2 rank: class attribute: Agility
note: this is for fairly long weapons that are mostly intended for melee. Use Javelin skill for lighter weapons.

Spear: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Agility
note: this is for fairly long weapons that are mostly intended for melee. Use Javelin skill for lighter weapons.

Staff class: Melee restrictions: none cost: 2 rank: class attribute: Agility

Staff: Parry class: Defense restrictions: none cost: 2 rank: class attribute: Agility

Wrestling class: Melee restrictions: none cost: 2 rank: class attribute: Agility

Non-combat Skills Table of Contents Focused Skills