Rhean Updates
This page is intended to help everyone keep up with the always-evolving Continent of Rhean, system and setting. Newest updates are at the top.
Week of March 28, 2004
- Changed some costs for using various combat abilities.
- Changed some costs for elemental magic. In particular, the cost of Concentrating is now generally included in the cost of the ability; for example, conjuring a mote now costs only 1 Stability for itself (it used to cost 1 Ka and 1 Stability, plus the Concentration cost).
- Some changes and additions for deities and priests.
Week of March 14, 2004
Week of March 7, 2004
Week of February 29, 2004
- changed music-based magic so Concentration is less necessary; also added new abilities.
- added rules for fighting inside your weapon's Reach, and Closing with an opponent who out-Reaches you in Reach and Actions.
- various new magical abilities and notes, in various places. No, I haven't forgotten Spirit Magic, Illusion, Bards, Shadow Magic, or Necromancy! Evil mages rejoice!
- added new information on purchasing Parry skills, making the paired attack + parry for a weapon cheaper. See Combat Skills.
- added new page, Deities and Priests.
- Some rules for Leadership and Mass Combat.
- continued updates to homelands/ paths, and added new paths, Officer and Seer, and information on Soldier in Character Setting.
- some new advantages/ disadvantages.
Week of February 22, 2004
- more skills added/ fleshed out.
- more paths added; slight revisions to some extent paths (mostly magic-using) d/t addition of new skills. Check it out in Character Setting.
- more states in Sites.
- some probabilities worked out: you will roll under an 11 45% of the time; a 10, 36%; 9, 28%; 8, 20%; and so on.
- linguistic families at Rhean Languages
- more information added on non-magical healing, both to recovering hits and to Skills, under Chirurgy and Herbalism.
- an example of character creation at Sample Characters.
- changes to Experience, removing some outdated concepts.
- continued updates to Character Setting, including more paths detailed.
- Reaction rules changed so that characters make only one Reaction check, and thus will not lose more than one round at the beginning of an encounter (assuming they are aware of it).
- this page added!
Week of February 15, 2004